{"id":48926,"date":"2026-08-16T17:44:55","date_gmt":"2026-08-16T12:44:55","guid":{"rendered":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/?p=48926"},"modified":"2026-08-16T17:44:55","modified_gmt":"2026-08-16T12:44:55","slug":"life-is-strange-live-action-adaptation-recreates-iconic-location-in-new-set-photos","status":"publish","type":"post","link":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/?p=48926","title":{"rendered":"Life Is Strange Live-Action Adaptation Recreates Iconic Location In New Set Photos"},"content":{"rendered":"<p><script>\r\n  atOptions = {\r\n    'key' : '644b717812d811d6a1c1fc5b6ccd6fa6',\r\n    'format' : 'iframe',\r\n    'height' : 90,\r\n    'width' : 728,\r\n    'params' : {}\r\n  };\r\n<\/script>\r\n<script src=\"https:\/\/www.highperformanceformat.com\/644b717812d811d6a1c1fc5b6ccd6fa6\/invoke.js\"><\/script>\r\n<br \/>\n<br \/><img decoding=\"async\" src=\"https:\/\/static0.srcdn.com\/wordpress\/wp-content\/uploads\/2024\/10\/double-exposure-max-moses.jpg\" \/><\/p>\n<div>\n<p><em><strong><a href=\"https:\/\/screenrant.com\/db\/tv-show\/life-is-strange\/\" target=\"_blank\">Life is Strange<\/a><\/strong><\/em> just got even stranger.<\/p>\n<p>    <!-- No AdsNinja v10 Client! --><!-- No AdsNinja v10 Client! --><\/p>\n<p><a href=\"https:\/\/screenrant.com\/life-is-strange-tv-show-creator-response-no-involvement\/\" target=\"_blank\"><em>Life is Strange<\/em><\/a> began in 2015 with the French development studio Dontnod and was published by Square Enix as an episodic narrative adventure. The game was led by creative directors Michel Koch and Raoul Barbet, with writers Jean-Luc Cano and Christian Divine. Since its release, it has grown into a multi-million-player video game franchise with multiple sequels, comics, and now a live-action adaptation of the beloved original story that threw<em> Life is Strange<\/em> into the spotlight.<\/p>\n<div class=\"w-display-card-vignette\">\n<div class=\"vg-quiz\">\n<p>  <canvas class=\"vg-particles\" id=\"vg-particles\"\/><\/p>\n<p>  <input type=\"radio\" id=\"vg-s0\" name=\"vg-step\" checked=\"checked\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s1\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s2\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s3\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s4\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s5\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s6\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s7\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-s8\" name=\"vg-step\"\/><br \/>\n  <input type=\"radio\" id=\"vg-sR\" name=\"vg-step\"\/><\/p>\n<p>  <input type=\"radio\" id=\"vg-q1a\" name=\"vg-q1\"\/><input type=\"radio\" id=\"vg-q1b\" name=\"vg-q1\"\/><input type=\"radio\" id=\"vg-q1c\" name=\"vg-q1\"\/><input type=\"radio\" id=\"vg-q1d\" name=\"vg-q1\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q2a\" name=\"vg-q2\"\/><input type=\"radio\" id=\"vg-q2b\" name=\"vg-q2\"\/><input type=\"radio\" id=\"vg-q2c\" name=\"vg-q2\"\/><input type=\"radio\" id=\"vg-q2d\" name=\"vg-q2\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q3a\" name=\"vg-q3\"\/><input type=\"radio\" id=\"vg-q3b\" name=\"vg-q3\"\/><input type=\"radio\" id=\"vg-q3c\" name=\"vg-q3\"\/><input type=\"radio\" id=\"vg-q3d\" name=\"vg-q3\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q4a\" name=\"vg-q4\"\/><input type=\"radio\" id=\"vg-q4b\" name=\"vg-q4\"\/><input type=\"radio\" id=\"vg-q4c\" name=\"vg-q4\"\/><input type=\"radio\" id=\"vg-q4d\" name=\"vg-q4\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q5a\" name=\"vg-q5\"\/><input type=\"radio\" id=\"vg-q5b\" name=\"vg-q5\"\/><input type=\"radio\" id=\"vg-q5c\" name=\"vg-q5\"\/><input type=\"radio\" id=\"vg-q5d\" name=\"vg-q5\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q6a\" name=\"vg-q6\"\/><input type=\"radio\" id=\"vg-q6b\" name=\"vg-q6\"\/><input type=\"radio\" id=\"vg-q6c\" name=\"vg-q6\"\/><input type=\"radio\" id=\"vg-q6d\" name=\"vg-q6\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q7a\" name=\"vg-q7\"\/><input type=\"radio\" id=\"vg-q7b\" name=\"vg-q7\"\/><input type=\"radio\" id=\"vg-q7c\" name=\"vg-q7\"\/><input type=\"radio\" id=\"vg-q7d\" name=\"vg-q7\"\/><br \/>\n  <input type=\"radio\" id=\"vg-q8a\" name=\"vg-q8\"\/><input type=\"radio\" id=\"vg-q8b\" name=\"vg-q8\"\/><input type=\"radio\" id=\"vg-q8c\" name=\"vg-q8\"\/><input type=\"radio\" id=\"vg-q8d\" name=\"vg-q8\"\/><\/p>\n<div class=\"vg-slides\">\n<p>    <!-- INTRO --><\/p>\n<section class=\"vg-slide vg-sl0\">\n<div class=\"vg-intro-box\">\n        <span class=\"vg-ep-label\">From the Coin-Op Era to the Cloud \u00b7 Eight Questions<\/span><br \/>\n        <span class=\"vg-main-title\">How Well Do You Know Video Games?<\/span><br \/>\n        <span class=\"vg-crawl-sub\">\u201cIt\u2019s dangerous to go alone. Take this.\u201d<\/span><\/p><\/div>\n<div class=\"vg-theme-previews\">\n<p><span class=\"vg-theme-icon\">\ud83c\udfae<\/span><span class=\"vg-theme-name\" style=\"color:#f04860\">Arcade Era<\/span><span class=\"vg-theme-words\">Insert coin<\/span><\/p>\n<p><span class=\"vg-theme-icon\">\ud83c\udfb2<\/span><span class=\"vg-theme-name\" style=\"color:#50a0e0\">The Consoles<\/span><span class=\"vg-theme-words\">Plug &amp; play<\/span><\/p>\n<p><span class=\"vg-theme-icon\">\ud83d\udcf1<\/span><span class=\"vg-theme-name\" style=\"color:#88c038\">Handhelds<\/span><span class=\"vg-theme-words\">Game Boy era<\/span><\/p>\n<p><span class=\"vg-theme-icon\">\ud83d\udcbb<\/span><span class=\"vg-theme-name\" style=\"color:#a8b0c0\">PC Gaming<\/span><span class=\"vg-theme-words\">Steam &amp; mod scene<\/span><\/p>\n<p><span class=\"vg-theme-icon\">\ud83c\udfc6<\/span><span class=\"vg-theme-name\" style=\"color:#f0c040\">Esports &amp; Online<\/span><span class=\"vg-theme-words\">GG, well played<\/span><\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-primary\" for=\"vg-s1\">PRESS START \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q1: Pong --><\/p>\n<section class=\"vg-slide vg-sl1\">\n<div class=\"vg-question-card\">\n<p>01<\/p>\n<p>        <span class=\"vg-question-text\">In November 1972, a small Sunnyvale start-up named Atari released the arcade game widely credited as the industry\u2019s first commercial blockbuster. Designed by engineer Allan Alcorn as a training exercise, its prototype famously stopped working in a Sunnyvale bar because the coin box was overstuffed with quarters. Name the game.<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-1a\" for=\"vg-q1a\"><span class=\"vg-option-letter\">A<\/span>Pong<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-1b\" for=\"vg-q1b\"><span class=\"vg-option-letter\">B<\/span>Space Invaders<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-1c\" for=\"vg-q1c\"><span class=\"vg-option-letter\">C<\/span>Asteroids<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-1d\" for=\"vg-q1d\"><span class=\"vg-option-letter\">D<\/span>Computer Space<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Pong, designed by Allan Alcorn at Atari (founded by Nolan Bushnell and Ted Dabney). The Sunnyvale bar Andy Capp\u2019s reportedly called Atari to complain the prototype had broken; when Alcorn arrived, the cabinet was fine \u2014 the coin box was simply jammed full. Pong went on to sell over 8,000 cabinets and effectively created the consumer video-game industry. Bushnell\u2019s earlier Computer Space (1971) is the very first commercial coin-op video game, but it sold poorly and didn\u2019t spark the boom.<\/p>\n<p>\u2717 Wrong. The answer is Pong. Space Invaders is Taito\u2019s 1978 hit. Asteroids is Atari\u2019s own 1979 vector-graphics smash. Computer Space (1971) is technically the first commercial coin-op video game ever \u2014 designed by Atari co-founder Nolan Bushnell \u2014 but it flopped at retail. Pong is the 1972 game that proved the industry could actually work.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s2\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q2: Atari 2600 \/ 1983 crash --><\/p>\n<section class=\"vg-slide vg-sl2\">\n<div class=\"vg-question-card\">\n<p>02<\/p>\n<p>        <span class=\"vg-question-text\">The North American video-game crash of 1983 wiped out 97% of the industry\u2019s revenue almost overnight. The two scapegoat releases \u2014 a rushed E.T. tie-in famously buried in a New Mexico landfill, and an unplayable port of Pac-Man \u2014 ran on the same now-iconic console. Whose console was it?<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-2a\" for=\"vg-q2a\"><span class=\"vg-option-letter\">A<\/span>Atari (Atari 2600)<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-2b\" for=\"vg-q2b\"><span class=\"vg-option-letter\">B<\/span>Magnavox (Odyssey)<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-2c\" for=\"vg-q2c\"><span class=\"vg-option-letter\">C<\/span>Coleco (ColecoVision)<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-2d\" for=\"vg-q2d\"><span class=\"vg-option-letter\">D<\/span>Mattel (Intellivision)<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Atari, specifically the Atari 2600 (originally the VCS). Howard Scott Warshaw famously developed E.T. in five weeks to make a Christmas 1982 deadline; over 4 million unsold copies were eventually buried in the Alamogordo, New Mexico landfill in 1983 \u2014 later confirmed as real archaeology by a 2014 dig. The crash gutted the American console market until Nintendo launched the NES in 1985, with Japan taking over from there.<\/p>\n<p>\u2717 Wrong. The answer is Atari (the 2600). Magnavox\u2019s Odyssey was the very first home console (1972) but had been long-superseded by 1983. ColecoVision and Intellivision were 2600 competitors that also got hit by the crash, but the headline disasters \u2014 E.T. and the Pac-Man port \u2014 were Atari\u2019s, and Atari was the dominant brand whose collapse defined the era.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s3\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q3: NES Super Mario Bros. --><\/p>\n<section class=\"vg-slide vg-sl3\">\n<div class=\"vg-question-card\">\n<p>03<\/p>\n<p>        <span class=\"vg-question-text\">After the 1983 crash, Nintendo\u2019s Famicom (released in Japan in 1983) was rebranded as the NES for North America in 1985. The launch was anchored by a single Shigeru Miyamoto-designed pack-in title that became the genre-defining 2D platformer and one of the best-selling games of all time. Name it.<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-3a\" for=\"vg-q3a\"><span class=\"vg-option-letter\">A<\/span>Donkey Kong<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-3b\" for=\"vg-q3b\"><span class=\"vg-option-letter\">B<\/span>Duck Hunt<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-3c\" for=\"vg-q3c\"><span class=\"vg-option-letter\">C<\/span>Super Mario Bros.<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-3d\" for=\"vg-q3d\"><span class=\"vg-option-letter\">D<\/span>The Legend of Zelda<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Super Mario Bros. (September 1985 in Japan as the Famicom version, October 1985 in North America bundled with the NES). Miyamoto and Takashi Tezuka\u2019s 8-bit blueprint for the genre \u2014 running, jumping, scrolling, secrets \u2014 sold over 40 million copies and was the standard pack-in NES title (sometimes packed alongside Duck Hunt on the Zapper bundle). The Legend of Zelda came in 1986; Super Mario Bros. is the title that defined the launch.<\/p>\n<p>\u2717 Wrong. The answer is Super Mario Bros. Donkey Kong (1981) is Miyamoto\u2019s arcade breakthrough \u2014 and Mario\u2019s actual debut as \u201cJumpman.\u201d Duck Hunt was bundled with the Zapper-pack version of the NES alongside Super Mario Bros. The Legend of Zelda came a year later (1986). The headline NES launch title is Super Mario Bros.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s4\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q4: Best-selling: Minecraft --><\/p>\n<section class=\"vg-slide vg-sl4\">\n<div class=\"vg-question-card\">\n<p>04<\/p>\n<p>        <span class=\"vg-question-text\">As of 2024 the best-selling single video game of all time has cleared 300 million copies sold across every platform you can imagine \u2014 far ahead of every other franchise entry on the list. The studio behind it was bought by Microsoft in 2014 for $2.5 billion. Name the game.<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-4a\" for=\"vg-q4a\"><span class=\"vg-option-letter\">A<\/span>Tetris<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-4b\" for=\"vg-q4b\"><span class=\"vg-option-letter\">B<\/span>Grand Theft Auto V<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-4c\" for=\"vg-q4c\"><span class=\"vg-option-letter\">C<\/span>Minecraft<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-4d\" for=\"vg-q4d\"><span class=\"vg-option-letter\">D<\/span>Wii Sports<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Minecraft \u2014 over 300 million copies sold, with Markus \u201cNotch\u201d Persson\u2019s Mojang acquired by Microsoft for $2.5 billion in November 2014. The game launched in alpha in 2009, hit full release in November 2011, and has since shipped on every major platform from PC to Switch to phones to PlayStation. GTA V is the second-best-selling game ever (~200M+) and the most profitable entertainment product of all time. Tetris versions vary by counting method but together comfortably exceed 500M; the question specifies a single game, where Minecraft leads.<\/p>\n<p>\u2717 Wrong. The answer is Minecraft. Tetris is technically larger across all versions combined but is fragmented across dozens of separately-counted SKUs. GTA V is the second-best-selling discrete game (~200M+) and the most profitable entertainment product ever made. Wii Sports moved 82M but mostly as a pack-in. The single best-selling game ever is Minecraft.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s5\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q5: Donkey Kong \/ Miyamoto --><\/p>\n<section class=\"vg-slide vg-sl5\">\n<div class=\"vg-question-card\">\n<p>05<\/p>\n<p>        <span class=\"vg-question-text\">A 28-year-old Shigeru Miyamoto was given a salvage job in 1981: convert thousands of unsold Radar Scope cabinets into a profitable game. The result was an arcade smash that introduced both a barrel-throwing antagonist and a moustachioed protagonist named \u201cJumpman\u201d \u2014 later renamed Mario. Name this 1981 arcade game.<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-5a\" for=\"vg-q5a\"><span class=\"vg-option-letter\">A<\/span>Mario Bros.<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-5b\" for=\"vg-q5b\"><span class=\"vg-option-letter\">B<\/span>Donkey Kong<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-5c\" for=\"vg-q5c\"><span class=\"vg-option-letter\">C<\/span>Popeye<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-5d\" for=\"vg-q5d\"><span class=\"vg-option-letter\">D<\/span>Galaga<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Donkey Kong (1981). Nintendo of America had crates of unsold Radar Scope cabinets sitting in a New Jersey warehouse; Miyamoto\u2019s pitch \u2014 a Popeye-inspired story about a giant ape and a damsel in distress \u2014 was retrofitted into the existing hardware. The game made $280 million in its first two years, single-handedly saved Nintendo of America, and gave the world both Donkey Kong and Mario (originally just called \u201cJumpman\u201d). It also drove a Universal Studios trademark lawsuit over alleged King Kong similarity, which Nintendo won.<\/p>\n<p>\u2717 Wrong. The answer is Donkey Kong. Mario Bros. is the 1983 arcade follow-up where Mario gets his name and his plumber brother Luigi. Popeye (1982) is Miyamoto\u2019s next game \u2014 the IP he\u2019d originally wanted for what became Donkey Kong. Galaga (1981) is by Namco, not Nintendo. Miyamoto\u2019s breakout game is Donkey Kong.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s6\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q6: PlayStation Nintendo split --><\/p>\n<section class=\"vg-slide vg-sl6\">\n<div class=\"vg-question-card\">\n<p>06<\/p>\n<p>        <span class=\"vg-question-text\">Sony\u2019s original PlayStation launched in Japan in December 1994 and went on to dominate the fifth console generation, selling over 100 million units. The console was originally conceived as a CD-ROM add-on for another company\u2019s console, until that partner publicly humiliated Sony at CES 1991 by suddenly switching to Philips. Which spurned company drove Sony into the console business?<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-6a\" for=\"vg-q6a\"><span class=\"vg-option-letter\">A<\/span>Sega<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-6b\" for=\"vg-q6b\"><span class=\"vg-option-letter\">B<\/span>Atari<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-6c\" for=\"vg-q6c\"><span class=\"vg-option-letter\">C<\/span>Nintendo<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-6d\" for=\"vg-q6d\"><span class=\"vg-option-letter\">D<\/span>Panasonic (3DO)<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Nintendo. The two companies had jointly developed a SNES CD-ROM add-on (codenamed \u201cPlay Station,\u201d with the space) for years. At CES 1991, Sony announced the partnership on day one; on day two, Nintendo\u2019s Howard Lincoln walked on stage and revealed Nintendo had quietly switched to Philips. Sony executive Ken Kutaragi convinced his board to use the prototype to build their own standalone console. The result, three years later, was the PlayStation \u2014 which buried the SNES\u2019s successor, the N64, in third place that generation. One of the most expensive corporate snubs in business history.<\/p>\n<p>\u2717 Wrong. The answer is Nintendo. Sega had its own CD-ROM add-on (the Sega CD, 1991). Atari was a fading competitor. Panasonic eventually shipped the 3DO (1993), but Sony\u2019s entry into hardware was specifically driven by the Nintendo partnership collapse at CES 1991 \u2014 one of the most consequential corporate breakups in the industry\u2019s history.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s7\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q7: Halo \/ Xbox --><\/p>\n<section class=\"vg-slide vg-sl7\">\n<div class=\"vg-question-card\">\n<p>07<\/p>\n<p>        <span class=\"vg-question-text\">Bungie\u2019s Halo: Combat Evolved (November 2001) is the textbook system-seller \u2014 the FPS that proved console first-person shooters could rival the PC, sold five million copies for an unproven new console, and turned its publisher into a permanent fixture in console gaming. For which 2001-launching console was it a launch title?<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-7a\" for=\"vg-q7a\"><span class=\"vg-option-letter\">A<\/span>PlayStation 2<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-7b\" for=\"vg-q7b\"><span class=\"vg-option-letter\">B<\/span>GameCube<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-7c\" for=\"vg-q7c\"><span class=\"vg-option-letter\">C<\/span>Xbox<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-7d\" for=\"vg-q7d\"><span class=\"vg-option-letter\">D<\/span>Sega Dreamcast<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! The original Xbox \u2014 Microsoft\u2019s first home console, launched November 15, 2001 in North America. Microsoft acquired Bungie in June 2000 specifically to make Halo an Xbox-exclusive launch title (it had originally been pitched as a Mac\/PC RTS). Halo: Combat Evolved sold over 5 million copies, became the Xbox\u2019s system-seller, and made the franchise a permanent Microsoft pillar through Halo 2\u2019s Xbox Live revolution and beyond.<\/p>\n<p>\u2717 Wrong. The answer is the original Xbox. PlayStation 2 launched a year earlier (October 2000). The GameCube launched within days of the Xbox in November 2001 but never had Halo. The Dreamcast (1998) was discontinued in early 2001. Halo\u2019s home is the Xbox \u2014 its existence as an exclusive is the entire reason Microsoft bought Bungie.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-s8\">NEXT \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- Q8: Steam \/ Valve --><\/p>\n<section class=\"vg-slide vg-sl8\">\n<div class=\"vg-question-card\">\n<p>08<\/p>\n<p>        <span class=\"vg-question-text\">Steam \u2014 the dominant digital storefront for PC gaming \u2014 launched in September 2003, initially mocked as a glorified DRM patcher for Counter-Strike. It now hosts over 100,000 games and reportedly takes 50\u201370% of all PC game sales. Which Bellevue, Washington studio (also creator of Half-Life and Portal) launched and runs Steam?<\/span>\n      <\/div>\n<p>\n        <label class=\"vg-option-btn vg-opt-8a\" for=\"vg-q8a\"><span class=\"vg-option-letter\">A<\/span>Blizzard Entertainment<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-8b\" for=\"vg-q8b\"><span class=\"vg-option-letter\">B<\/span>Valve<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-8c\" for=\"vg-q8c\"><span class=\"vg-option-letter\">C<\/span>id Software<\/label><br \/>\n        <label class=\"vg-option-btn vg-opt-8d\" for=\"vg-q8d\"><span class=\"vg-option-letter\">D<\/span>Epic Games<\/label>\n      <\/p>\n<div class=\"vg-feedback\">\n<p>\u2713 Correct! Valve, founded in 1996 by ex-Microsoft executives Gabe Newell and Mike Harrington. Steam launched in September 2003 mainly as a way to deliver patches for Counter-Strike, with Half-Life 2 (2004) the first commercial release tied to it. Newell\u2019s repeatedly-voiced philosophy \u2014 that piracy is fundamentally a service problem \u2014 turned Steam into the dominant PC platform and made Valve, a privately-held company, one of the most valuable per-employee firms in technology.<\/p>\n<p>\u2717 Wrong. The answer is Valve. Blizzard runs Battle.net (Diablo, World of Warcraft, Hearthstone). id Software is the original Doom\/Quake studio, now owned by Microsoft via the Bethesda\/ZeniMax acquisition. Epic Games runs the competing Epic Games Store (launched 2018) alongside Fortnite and Unreal Engine. Steam \u2014 and Half-Life, Portal, Left 4 Dead, Counter-Strike, Dota 2 \u2014 is Valve.<\/p>\n<\/p><\/div>\n<p><label class=\"vg-btn-next\" for=\"vg-sR\">REVEAL MY RATING \u2192<\/label><\/p>\n<\/section>\n<p>    <!-- RESULTS --><\/p>\n<section class=\"vg-slide vg-slR\">\n<p>\n        <span class=\"vg-result-label\">High Score Recorded \u00b7 Final Tally<\/span><br \/>\n        <span class=\"vg-result-title\">Your Gamer Standing<\/span>\n      <\/p>\n<div class=\"vg-score-box\">\n        <span class=\"vg-score-icon\">\ud83c\udfae<\/span><\/p>\n<p>\n          <span class=\"vg-score-num\"\/><span class=\"vg-score-of\"> \/ 8<\/span>\n        <\/p>\n<p>        <span class=\"vg-score-msg\">Speedrun champion \u2014 or still on the tutorial?<\/span>\n      <\/div>\n<p><label class=\"vg-btn-restart\" for=\"vg-s0\">\u2934 CONTINUE? Y\/N<\/label><\/p>\n<\/section><\/div>\n<\/div><\/div>\n<p>New set photos from the set of <em>Life is Strange<\/em> in Vancouver, Canada, show the complete recreation of the beloved and iconic location Arcadia Bay, including Two Whales Diner. Chloe Price&#8217;s mother, Joyce Price, works as a waitress in the diner, and the location is featured in both episode 2 and episode 5 of the <em>Life is Strange<\/em> video game series. <em>Life is Strange<\/em>&#8216;s main character, Max Caulfield, states that Two Whales Diner has &#8220;<em>the best damn hamburgers in Arcadia<\/em>.&#8221;<\/p>\n<p><em><a href=\"https:\/\/x.com\/DomTheBomb\/status\/2087651759938318648?s=20\" rel=\"noopener noreferrer nofollow\" target=\"_blank\">Click here to see Life is Strange season 1 set photos of Arcadia Bay.<\/a><\/em><\/p>\n<p>Amazon will adapt the first game from 2015, showing Max, who is a photography student, but learns she can actually rewind time. Max and her best friend Chloe investigate a missing student case in Arcadia Bay, while Max tries to prevent the same from happening to Chloe, leading to a major life-or-death ultimatum due to the consequences of altering time.<\/p>\n<p> <em><a href=\"https:\/\/screenrant.com\/prime-video-life-is-strange-owen-teague-tom-cullen-cast\/\" target=\"_blank\">Life is Strange<\/a><\/em><a href=\"https:\/\/screenrant.com\/prime-video-life-is-strange-owen-teague-tom-cullen-cast\/\" target=\"_blank\"> season 1<\/a> has been in production for over a month, with fans seeing the cast and crew sharing cryptic updates on social media as they adapt the beloved storytelling game. The cast includes Tatum Grace Hopkins as Max Caulfield, Maisy Stella as Chloe Price, Tom Cullen as Mark Jefferson, Leisha Hailey as Joyce Price, Ra\u00fal Castillo as David Madsen, and Billy Barratt as Nathan Prescott. Charlie Covell, known for<em> The End of the F***ing World<\/em> and <em>Humans<\/em>, is the series&#8217; showrunner and creator.<\/p>\n<p>One of the directors for Amazon MGM Studio&#8217;s upcoming adaptation, <a href=\"https:\/\/screenrant.com\/life-is-strange-adaptation-update-silas-howard\/\" target=\"_blank\">Silas Howard<\/a>, shared an image on Instagram with his director&#8217;s chair tagged with the location, Vancouver Film Studios. However, the most notable part was that it appeared to be a recreation of Chloe&#8217;s kitchen seen a few times during the<em> Life is Strange<\/em> video game. <\/p>\n<p>Fans have been eagerly awaiting more information surrounding the adaptation, as despite the cast sharing images of their bonding outside of filming, and set photos, not much more is known regarding the new series. At the time of writing, <strong><em>Life is Strange<\/em><\/strong> has yet to get an official release date, but with filming heavily underway, a 2027 or 2028 release date seems the most realistic.<\/p>\n<\/div>\n<script async=\"async\" data-cfasync=\"false\" src=\"https:\/\/pl30214220.effectivecpmnetwork.com\/9ab3d4df8a7e1a6171e16ddbf732cc19\/invoke.js\"><\/script>\r\n<div id=\"container-9ab3d4df8a7e1a6171e16ddbf732cc19\"><\/div>\r\n\n","protected":false},"excerpt":{"rendered":"<p>Life is Strange just got even stranger. Life is Strange began in 2015 with the French development studio Dontnod and was published by Square Enix as an episodic narrative adventure. The game was led by creative directors Michel Koch and Raoul Barbet, with writers Jean-Luc Cano and Christian Divine. Since its release, it has grown&#8230;<\/p>\n","protected":false},"author":1,"featured_media":48927,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/static0.srcdn.com\/wordpress\/wp-content\/uploads\/2024\/10\/double-exposure-max-moses.jpg?w=1600&h=900&fit=crop","fifu_image_alt":"","footnotes":""},"categories":[19],"tags":[],"class_list":["post-48926","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-newsweek-trending"],"brizy_media":[],"_links":{"self":[{"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=\/wp\/v2\/posts\/48926","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=48926"}],"version-history":[{"count":0,"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=\/wp\/v2\/posts\/48926\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=\/wp\/v2\/media\/48927"}],"wp:attachment":[{"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=48926"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=48926"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/usnews-14267fa.ingress-comporellon.ewp.live\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=48926"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}